{$CLEO .cs}

model.Load(#HUNTLEY)
model.Load(#STAFFORD)
model.Load(#ADMIRAL)
model.Load(#BOBCAT)
model.Load(#LANDSTAL)
model.Load(#CABBIE)
model.Load(#TAXI)
model.Load(#COPCARLA)
model.Load(#LAPD1)
model.Load(#BALLAS2)
model.Load(#FAM1)
model.Load(#BMOCD)
model.Load(#STALLION)
model.Load(#BUS)
model.Load(#COACH)

model.Load(8041)
038B: load_requested_models

:UP
20@ = car.Create(#HUNTLEY,  3966.2771, -787.6812, 35.5563)
0@ = actor.CreateAsDriver(civmale, #BALLAS2, 20@)
car.Angle(20@) = 180.655
05D1: AS_actor 0@ drive_car 20@ to  3966.3364 -1176.9534 35.5674 speed 15.0 2 model #NULL 5

21@ = car.Create(#TAXI,  3965.8774, -823.6575, 35.5563)
car.Angle(21@) = 180.655
1@ = actor.CreateAsDriver(civmale, #BMOCD, 21@)
05D1: AS_actor 1@ drive_car 21@ to  3966.3364 -1176.9534 35.5674 speed 15.0 2 model #NULL 5

22@ = car.Create(#LANDSTAL,   3965.6091, -875.4435, 35.5684)
car.Angle(22@) = 180.655
2@ = actor.CreateAsDriver(civmale, #FAM1, 22@)
05D1: AS_actor 2@ drive_car 22@ to  3966.3364 -1176.9534 35.5674 speed 15.0 2 model #NULL 5

23@ = car.Create(#COPCARLA,  3965.9932, -948.6122, 35.5563)
car.Angle(23@) = 180.655
3@ = actor.CreateAsDriver(civmale, #LAPD1, 23@)
05D1: AS_actor 3@ drive_car 23@ to  3966.3364 -1176.9534 35.5674 speed 15.0 2 model #NULL 5

24@ = car.Create(#BOBCAT,  3965.7891, -1000.127, 35.5563)
car.Angle(24@) = 180.655
0560: create_random_actor_in_car 24@ handle_as 4@

05D1: AS_actor 4@ drive_car 24@ to  3966.3364 -1176.9534 35.5674 speed 15.0 2 model #NULL 5

25@ = car.Create(#STAFFORD,  3966.2019, -1058.4576, 35.5294)
car.Angle(25@) = 178.2981
0560: create_random_actor_in_car 25@ handle_as 5@

05D1: AS_actor 5@ drive_car 25@ to  3966.3364 -1176.9534 35.5674 speed 15.0 2 model #NULL 5

26@ = car.Create(#ADMIRAL,  3965.7844, -1102.5588, 35.5587)
car.Angle(26@) = 178.2981
0560: create_random_actor_in_car 26@ handle_as 6@
05D1: AS_actor 6@ drive_car 26@ to  3966.3364 -1176.9534 35.5674 speed 15.0 2 model #NULL 5


27@ = car.Create(#BOBCAT,  3971.0149, -1133.8772, 35.5563)
car.Angle(27@) = 3.9942
0560: create_random_actor_in_car 27@ handle_as 7@
05D1: AS_actor 7@ drive_car 27@ to  3971.3955 -770.072 35.5563 speed 15.0 2 model #NULL 5

28@ = car.Create(#HUNTLEY,  3971.2334, -1103.2042, 35.5614)
car.Angle(28@) = 3.9942
0560: create_random_actor_in_car 28@ handle_as 8@
05D1: AS_actor 8@ drive_car 28@ to  3971.3955 -770.072 35.5563 speed 15.0 2 model #NULL 5

29@ = car.Create(#CABBIE,  3970.7051, -1060.3632, 35.5295)
car.Angle(29@) = 3.9942
9@ = actor.CreateAsDriver(civmale, #BMOCD, 29@)
05D1: AS_actor 9@ drive_car 29@ to  3971.3955 -770.072 35.5563 speed 15.0 2 model #NULL 5

30@ = car.Create(#STALLION,  3971.2485, -1016.5535, 35.5563)
car.Angle(30@) = 3.9942
0560: create_random_actor_in_car 30@ handle_as 10@
05D1: AS_actor 10@ drive_car 30@ to  3971.3955 -770.072 35.5563 speed 15.0 2 model #NULL 5

31@ = car.Create(#COACH, 3971.6387, -966.3391, 35.5563)
car.Angle(31@) = 3.9942
0560: create_random_actor_in_car 31@ handle_as 11@
05D1: AS_actor 11@ drive_car 31@ to  3971.3955 -770.072 35.5563 speed 15.0 2 model #NULL 5

18@ = car.Create(#BUS, 3971.7544, -910.2322, 35.5563)
car.Angle(18@) = 3.9942
0560: create_random_actor_in_car 18@ handle_as 12@
05D1: AS_actor 12@ drive_car 18@ to  3971.3955 -770.072 35.5563 speed 15.0 2 model #NULL 5

19@ = car.Create(#STAFFORD, 3971.5635, -861.7391, 35.5603)
car.Angle(19@) = 3.9942
0560: create_random_actor_in_car 19@ handle_as 13@
05D1: AS_actor 13@ drive_car 18@ to  3971.3955 -770.072 35.5563 speed 15.0 2 model #NULL 5

17@ = car.Create(#LANDSTAL,  3971.3813, -811.2736, 35.56)
car.Angle(17@) = 3.9942
0560: create_random_actor_in_car 17@ handle_as 14@
05D1: AS_actor 14@ drive_car 17@ to  3971.3955 -770.072 35.5563 speed 15.0 2 model #NULL 5

:1
wait 0
gosub @path_warp 
if
$onmission == 0 
then
actor.DestroyInstantly(0@)
actor.DestroyInstantly(1@)
actor.DestroyInstantly(2@)
actor.DestroyInstantly(3@)
actor.DestroyInstantly(4@)
actor.DestroyInstantly(5@)
actor.DestroyInstantly(6@)
actor.DestroyInstantly(7@)
actor.DestroyInstantly(8@)
actor.DestroyInstantly(9@)
actor.DestroyInstantly(10@)
actor.DestroyInstantly(11@)
actor.DestroyInstantly(12@)
actor.DestroyInstantly(13@)
actor.DestroyInstantly(14@)
car.Destroy(21@)
car.Destroy(22@)
car.Destroy(24@)
car.Destroy(23@)
car.Destroy(20@)
car.Destroy(25@)
car.Destroy(26@)
car.Destroy(27@)
car.Destroy(28@)
car.Destroy(29@)
car.Destroy(30@)
car.Destroy(31@)
car.Destroy(18@)
car.Destroy(19@)
car.Destroy(17@)

0A93: end_custom_thread

end_Thread
end
jump @1


:path_warp 
:up
if
01AF:   car 20@ sphere 0 in_sphere  3966.3364 -1176.9534 35.5674 radius 3.2 3.2 3.2
then
00AB: put_car 20@ at 3966.3245 -767.0491 35.5563

05D1: AS_actor 0@ drive_car 20@ to  3966.3364 -1176.9534 35.5674 speed 15.0 2 model #NULL 5
car.Angle(20@) = 178.2981
end
if
01AF:   car 21@ sphere 0 in_sphere  3966.3364 -1176.9534 35.5674 radius 3.2 3.2 3.2
then
00AB: put_car 21@ at 3966.3245 -767.0491 35.5563

05D1: AS_actor 1@ drive_car 21@ to  3966.3364 -1176.9534 35.5674 speed 15.0 2 model #NULL 5
car.Angle(21@) = 178.2981
end
if
01AF:   car 22@ sphere 0 in_sphere  3966.3364 -1176.9534 35.5674 radius 3.2 3.2 3.2
then
00AB: put_car 22@ at 3966.3245 -767.0491 35.5563

05D1: AS_actor 2@ drive_car 22@ to  3966.3364 -1176.9534 35.5674 speed 15.0 2 model #NULL 5
car.Angle(22@) = 178.2981
end
if
01AF:   car 23@ sphere 0 in_sphere  3966.3364 -1176.9534 35.5674 radius 3.2 3.2 3.2
then
00AB: put_car 23@ at 3966.3245 -767.0491 35.5563

05D1: AS_actor 3@ drive_car 23@ to  3966.3364 -1176.9534 35.5674 speed 15.0 2 model #NULL 5
car.Angle(23@) = 178.2981
end
if
01AF:   car 24@ sphere 0 in_sphere  3966.3364 -1176.9534 35.5674 radius 3.2 3.2 3.2
then
00AB: put_car 24@ at 3966.3245 -767.0491 35.5563

05D1: AS_actor 4@ drive_car 24@ to  3966.3364 -1176.9534 35.5674 speed 15.0 2 model #NULL 5
car.Angle(24@) = 178.2981
end
if
01AF:   car 25@ sphere 0 in_sphere  3966.3364 -1176.9534 35.5674 radius 3.2 3.2 3.2
then
00AB: put_car 25@ at 3966.3245 -767.0491 35.5563

05D1: AS_actor 5@ drive_car 25@ to  3966.3364 -1176.9534 35.5674 speed 15.0 2 model #NULL 5
car.Angle(25@) = 178.2981
end
if
01AF:   car 26@ sphere 0 in_sphere  3966.3364 -1176.9534 35.5674 radius 3.2 3.2 3.2
then
00AB: put_car 26@ at 3966.3245 -767.0491 35.5563

05D1: AS_actor 6@ drive_car 26@ to  3966.3364 -1176.9534 35.5674 speed 15.0 2 model #NULL 5
car.Angle(26@) = 178.2981
end
:down
if
01AF:   car 27@ sphere 0 in_sphere  3971.2202 -767.9169 35.5563 radius 3.2 3.2 3.2
then
00AB: put_car 27@ at  3971.5957 -1161.2795 35.5563

05D1: AS_actor 7@ drive_car 27@ to 3971.2202 -767.9169 35.5563 speed 15.0 2 model #NULL 5
car.Angle(27@) =  353.4614
end
if
01AF:   car 28@ sphere 0 in_sphere  3971.2202 -767.9169 35.5563 radius 3.2 3.2 3.2
then
00AB: put_car 28@ at  3971.5957 -1161.2795 35.5563

05D1: AS_actor 8@ drive_car 28@ to 3971.2202 -767.9169 35.5563 speed 15.0 2 model #NULL 5
car.Angle(28@) =  353.4614
end
if
01AF:   car 29@ sphere 0 in_sphere  3971.2202 -767.9169 35.5563 radius 3.2 3.2 3.2
then
00AB: put_car 29@ at  3971.5957 -1161.2795 35.5563

05D1: AS_actor 9@ drive_car 29@ to 3971.2202 -767.9169 35.5563 speed 15.0 2 model #NULL 5
car.Angle(29@) =  353.4614
end
if
01AF:   car 30@ sphere 0 in_sphere  3971.2202 -767.9169 35.5563 radius 3.2 3.2 3.2
then
00AB: put_car 30@ at  3971.5957 -1161.2795 35.5563

05D1: AS_actor 10@ drive_car 30@ to 3971.2202 -767.9169 35.5563 speed 15.0 2 model #NULL 5
car.Angle(30@) =  353.4614
end
if
01AF:   car 31@ sphere 0 in_sphere  3971.2202 -767.9169 35.5563 radius 3.2 3.2 3.2
then
00AB: put_car 31@ at  3971.5957 -1161.2795 35.5563

05D1: AS_actor 11@ drive_car 31@ to 3971.2202 -767.9169 35.5563 speed 15.0 2 model #NULL 5
car.Angle(31@) =  353.4614
end
if
01AF:   car 18@ sphere 0 in_sphere  3971.2202 -767.9169 35.5563 radius 3.2 3.2 3.2
then
00AB: put_car 18@ at  3971.5957 -1161.2795 35.5563

05D1: AS_actor 12@ drive_car 18@ to 3971.2202 -767.9169 35.5563 speed 15.0 2 model #NULL 5
car.Angle(18@) =  353.4614
end
if
01AF:   car 19@ sphere 0 in_sphere  3971.2202 -767.9169 35.5563 radius 3.2 3.2 3.2
then
00AB: put_car 19@ at  3971.5957 -1161.2795 35.5563

05D1: AS_actor 13@ drive_car 19@ to 3971.2202 -767.9169 35.5563 speed 15.0 2 model #NULL 5
car.Angle(19@) =  353.4614
end
if
01AF:   car 17@ sphere 0 in_sphere  3971.2202 -767.9169 35.5563 radius 3.2 3.2 3.2
then
00AB: put_car 17@ at  3971.5957 -1161.2795 35.5563

05D1: AS_actor 14@ drive_car 17@ to 3971.2202 -767.9169 35.5563 speed 15.0 2 model #NULL 5
car.Angle(17@) =  353.4614
end
return